MEET THE
COMMITTEE
Limit Break was founded in 2019 by Anisa Sanusi and organised by the Limit Break Committee, and the support & sponsor of various UK organisations and companies. We’re passionate and dedicated professionals currently working in studios across the games industry and volunteering our time to run Limit Break! We work hard make sure our members feel supported and heard during their experience!
✧ Leadership ✧
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Anisa Sanusi (she/her)
FOUNDER, LIMIT BREAK / UI/UX DESIGN CONSULTANT & FREELANCER
Anisa Sanusi is the Founder & Director of Limit Break, a mentorship program for underrepresented people in the UK games industry.
Throughout the years Anisa has cultivated a devotion to ethical UX design, speaking at the first UX Summit held at GDC in San Francisco and serves as a Sitting BAFTA Games Committee Member and BAFTA Awards Jury Chair. Anisa is an advocate for diversity and inclusivity in the industry, and was listed as one of GamesIndustry.Biz Top 100 Game Changers and Most Influential Women in the UK Games Industry, and part of Forbes 30 Under 30 Europe class of 2020.
Anisa is an advocate for diversity and inclusivity in the industry, and was listed as one of GamesIndustry.Biz Top 100 Game Changers and Most Influential Women in the UK Games Industry, and part of Forbes 30 Under 30 Europe class of 2020.
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Dan Thomas (HE/HIM)
CO-DIRECTOR, LIMIT BREAK / GAMES BIZ CONSULTANT, HEYDANTHOMAS
At Limit Break, I mostly work behind the scenes supporting the leadership team and committee in supporting the games industry and ensuring we fulfill our responsibilities as a CIC (Community Interest Company).
Outside of Limit Break, I help games businesses navigate the challenges of growth, leveraging my previous 20 years experience as the founder of games-focussed digital agency Etch Play.
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Lauren Kaye (SHE/HER)
PROGRAM COORDINATOR & SPONSORSHIP LEAD, LIMIT BREAK / HOST OF SHE PLAYS GAMES PODCAST
Lauren is an award winning diversity campaigner in the games industry and the Program Coordinator for Limit Break. Lauren is responsible for overseeing the program and making sure Limit Break’s messaging is heard clear throughout the team. Lauren has a deep passion for elevating the voices in the games industry and is excited to continue supporting the Limit Break Mentorship Program team. Lauren is MCV’s 2023 Games Campaigner and was featured on GI.Biz’s Top 100 Game Changers and her voice has been featured through notable networks including BBC, iTV, and GinxTV.
✧ operations ✧
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Jo Haslam (she/her)
HEAD OF OPERATIONS, LIMIT BREAK / DESIGN DIRECTOR, SNAP FINGER CLICK
Jo is the Design Director at Snap Finger Click and has been in the games industry for 15 years. She started out working on the BAFTA award-winning Buzz! franchise and has since worked on several console and mobile titles including Furby! BOOM, Fantastic Beasts, and Family Feud. Jo is passionate about knowledge sharing, having spoken at gaming events including Develop, EGX, and Pocket Gamer Connects. Jo is one of the BAFTA Breakthrough UK cohort and a member of the Game Awards Future Class.
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Hollie Emery (he/they)
OPERATIONS MANAGER, LIMIT BREAK / MANAGING DIRECTOR, BONSAI COLLECTIVE
Hollie Emery is the co-founder and Managing Director of Bonsai Collective, a video game development studio specialising in original IP created in Unreal Engine. Hollie has shaped publishing and development processes for the BAFTA award-winning Overcooked, Yoku's Island Express, Horizon: Call of the Mountain and more. They are also a BAFTA Member, UKGI Slack Admin and UK Department of Trade Export Champion. When they are not working in video games, they are growing plants, rock climbing or volunteering for Sparkle - The National Transgender Charity.
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Lara Brown (she/her)
OPS SUPPORT, LIMIT BREAK/ OPERATIONS LEAD, KYTHERA AI
Lara is the Operations Lead at Kythera AI, and has an 8 year background of working with start-up companies in various creative industries, such as voiceover casting and escape rooms. She's been involved with Limit Break since 2022 as a mentee, mentor, and committee member, and is very excited to bring her passion for process and general organisation skills to the Ops team for another year!
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Fran Court (she/her)
PLATFORM & RESOURCE MANAGER, LIMIT BREAK/ LEAD UX/UI DESIGNER, SPLASH DAMAGE
Fran is a Lead UI/UX designer at Splash Damage and has been with Limit Break for a number of years as a mentor and committee member.
She has been working in the games industry for 13 years and her main passion in design focuses on accessibility and also in encouraging more marginalised people into senior roles, with empathy-led leadership and mentorship practices.
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Pavle Mihajlovic (he/him)
OPS SUPPORT, LIMIT BREAK / TECHNICAL DIRECTOR, ELECTRIC SAINT
Pavle is the Technical Director at Electric Saint. He started his game development career at 18 as a programmer at Peter Molyneux's 22cans. After working on Curiosity and Godus, Pavle moved on to co-found Flavourworks, where they released Erica, an innovative marriage of film and games published by Sony on Playstation, iOS and Steam that reached 8 million players. They also raised venture capital at Flavourworks, with a $3 million Series A round led by Hiro Capital and Sky.
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Georgia Mae Ayling (SHE/HER)
OPS SUPPORT, LIMIT BREAK / AUDIO & NARRATIVE FEATURE TESTER, ROCKSTEADY STUDIOS
Georgia is currently working at Rocksteady Studios and the Audio and Narrative Feature Tester and is returning for a second year with Limit Break on the Ops Team. Georgia has been working in audio in the games industry for 3 years working for AAA studios. Before working in games she worked freelance in the music industry most often as a session musician, but was also involved in working behind the scenes at many popular UK festivals. Georgia's experiences range across both creative and production roles, and she's looking forward to spending another year with the amazing team at LB!
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Amanda Harris (She/Her)
OPS SUPPORT, LIMIT BREAK / SENIOR 3D ARTIST, SNAP FINGER CLICK
Amanda is a Senior 3D artist working at Snap Finger Click with a range of experience in everything 3D.
✧ EVENTS ✧
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Jonas Themba Tyson Gawe (he/him)
COMMUNITY MANAGER & EVENTS LEAD, LIMIT BREAK / COMMUNITY & DIGITAL EVENTS LEAD, INTO GAMES
I'm a Community Manager with a vision to someday produce video games that don't sacrifice human happiness to create them! As someone who has played and enjoyed video games my whole life, I find it heart breaking that the same joy isn't experienced by the talented individuals who bring those games to life.
When I'm not generating buzz and excitement within communities, I'm producing a podcast, running a DnD Session, working as an events host, watching anime or playing yet another 100 hour RPG game (and I'll be complaining about how busy I always am meanwhile!)
Within Limit Break I'll be working to help create an exciting line-up of events that our community can dive into, to learn, develop and network. Hopefully everyone will have fun along the way.
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Leela Collins (they/she)
EVENTS MANAGER & COMMS ADMIN, LIMIT BREAK / FACILITATOR & PRODUCER
Leela Collins is a Northern Ireland based Producer and Facilitator who works with multiple local studios as well as promoting programmes and events to raise the profile of the NI Games Industry and Game Changers Belfast which supports underrepresented people developing industry talks and public speaking skills.
Leela is committed to creating accessible and open spaces for all members of the industry with a specific focus on outreach to marginalised people through the NIGD network which pairs industry mentors with young people in secondary education. On any given day you can find Leela mainlining caffeine and trying to talk about Hollow Knight with anyone who’ll listen.
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KATIE WHITTINGTON (she/her)
EVENTS SUPPORT, LIMIT BREAK / SOFTWARE DEVELOPER, CLEARJOY DEVELOPMENT
Katie is a Software Developer at ClearJoy Development having started in the industry back in 2021. Katie is so excited to be a part of the Limit Break Mentorship Committee this year supporting the Events Team.
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JUAN ALBERTO (TAY YEN) PULIDO LOCK (He/Him)
EVENTS SUPPORT, LIMIT BREAK / PARALEGAL
Having previously been a Limit Break Mentee, Tay is giving back to Limit Break by joining the Committee for 2023. Tay has 10+ years experience in Technology, Intellectual Property, Consumer Protection, Advertising and Competition law, with high affinity to the technology, media and interactive entertainment industries. Tay will be supporting the Events team this year.
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Nikkie Whitfield
✧ PR & Socials ✧
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Louise Merchant (she/her)
PR & SOCIAL LEAD, LIMIT BREAK / BRAND DIRECTOR, UBISOFT REFLECTIONS & LEAMINGTON
Louise is a Brand Director at Ubisoft Reflections and Leamington. After a stint at a PR agency convinced her that working in games could be a pretty good idea, Louise moved in-house, taking on a variety of marketing, brand and communications roles, first at EA and then Ubisoft. She has over 14 years' industry experience, working on campaigns for an eclectic range of titles - from Rock Band and Just Dance, to The Division and Assassin's Creed, and is a multiple MCV Women In Games nominee.
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Sergio Gómez Martín (he/him)
PR & BRANDING MANAGER, LIMIT BREAK / SENIOR SEO ANALYST & GAMING WRITER, CNN EN ESPAÑOL
Sergio Gómez Martín is a journalist and digital communicator working as a Sr. SEO Analyst at CNN en Español, where he is trying to spread video games coverage within the international news media. He stands up for more inclusion, diversity, and equity in the games industry and the whole society and he has always tried to promote empathic and honest communication strategies. He has also worked on Social Media, PR & Comms in MálagaJam a nonprofit association responsible for organizing inclusive and diverse game jams and Guadalindie, an international indie dev festival.
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Abbie Dickinson (she/her)
SOCIAL MEDIA MANAGER, LIMIT BREAK / BRAND MANAGER, UBISOFT LEAMINGTON
Abbie is a Brand Manager at Ubisoft Leamington. Abbie has previously worked in host of different marketing and communications roles over the last 8 years, and made the jump into the games industry 4 years ago working at studios such as Sumo, Rebellion and now Ubisoft.
After joining Limit Break as a mentee in 2020 and discovering firsthand how incredible mentorship can be for underrepresented people, Abbie volunteered for the committee in 2022 and is back again for her third year looking after the Limit Break social accounts alongside the rest of the amazing Limit Break team.
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Adam Jones (he/they)
PR & SOCIAL SUPPORT, LIMIT BREAK / JUNIOR ACCOUNT MANAGER, SWIPE RIGHT
Adam has a variety of experience working across esports and tech clients, including some of the largest brands in the industry such as NVIDIA, Team Vitality, and the Esports Awards and their mobile gaming awards platform the Mobies. With experience across a variety of clients and campaigns, Adam has developed an adaptive attitude to strategic communications.
Outside of work, Adam enjoys swimming, video games, and dungeons and dragons.
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Mollie Evans (she/her)
PR & SOCIALS SUPPORT, LIMIT BREAK / CONTENT CREATOR & FREELANCE DEI CONSULTANT
Mollie is a disabled content creator and DEI advocate. Her work focuses on pushing for inclusivity within the gaming space and industry, and being incredibly vocal of how games themselves can be a better representation of the gaming community as a whole.
✧ branding ✧
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Brynmor Richards (they/them)
BRAND LEAD, LIMIT BREAK / HEAD OF CHIT CHAT, SUPER RARE GAMES
Brynmor (Bryn) is the Head of Chit Chat at Super Rare Games. They’ve been working in social media for the last five years, and in the games industry for the last three. They got their start in theatre, and during the start of the pandemic made a transition to video games working with Junkfish Games.
They then moved to PQube Ltd, working on games such as Potion Permit and Curse of the Sea Rats. Since their entry, they’ve also produced five solo games.
In their free time, Bryn participated in Limit Break in 2021 & 2022, stating that it was the “perfect way to really get started in the industry”.
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Owen Trett (he/they)
VIDEO EDITOR, LIMIT BREAK / VIDEO EDITOR, PONCLE
Owen is in charge of all things video! If you see something on the Limit Break socials that moves, Owen is probably to blame!
They're currently the video editor for poncle, currently working on the award-winning Vampire Survivors.
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Sophie George (she/her)
GRAPHIC DESIGNER, LIMIT BREAK / EDITOR, APPLE
Currently leading UK games editorial at Apple. Sophia has over 10 years experience in the games industry, including development, publishing, marketing and esports. Sophia has worked with the world’s biggest brands across culture and gaming.
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Heather Murray (she/her)
GRAPHIC DESIGNER, LIMIT BREAK / UI/UX DESIGNER, 8 BIT BANDITS
I live in Stockholm as a Lead UI/UX Designer for a mobile startup. I previous worked at Blizzard Entertainment as a Senior UI Artist and before then I worked on Crash Bandicoot on the Run at King.
✧ COMMUNICATIONS ✧
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Toni Atanasova (she/they)
COMMUNICATIONS LEAD, LIMIT BREAK / CONTENT & SOCIAL MEDIA MANAGER, LIQUID CRIMSON
Toni is a Content & Social Media Manager for award-winning creative agency Liquid Crimson. They started out their journey into games as a mentee in Limit Break. This is Toni’s third year as a member of the committee and they’re excited to continue supporting the program alongside the rest of the Communications team.
Toni is passionate about welcoming and inclusive communities and championing a more accessible and equal games industry.
In their free time, Toni enjoys live music, Dungeons & Dragons, and video games.
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Nida Ahmad (she/her)
COMMUNICATIONS SUPPORT, LIMIT BREAK / UX DESIGNER, SUMO LEAMINGTON
Nida Ahmad is a UX Designer at Sumo Leamington. With over 4 years experience across mobile, she previously headed the user research arm at Netspeak Games. She was selected for MCV’s 30 under 30, has spoken at the Game UX Summit, GRUXOnline and other leading industry conferences, advocating for UX practices in game development. She is also a founding member of POCinPlay, an organisation aiming to increase the inclusion and retention of POC in the UK games industry.
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Jasmine Gonzalez (she/her)
COMMUNICATIONS SUPPORT, LIMIT BREAK / DIGITAL DEVELOPER, SCIENCE MUSEUM GROUP
Jasmine is a Digital Developer at the Science Museum in London, where she integrates her passions for audio and game development with a versatile skill set. With experience as a Technician specializing in AV implementation, she has honed expertise in cutting-edge technologies, such as VR/AR and Apple platforms. The latest project she's had the pleasure of being involved with is Power Up, an interactive gallery at the museum about video games. Previously, Jasmine has streamed music and gaming content, showcasing her proficiency in audio production. With a background in music, Jasmine also brings a deep understanding of classical and improvisational instrumentation to her work.
In her free time, she explores further projects in music, audio, and game development, including game jams! This year will Jasmine's third year participating in Limit Break, and she is very excited to be of help as part of the Comms team for the committee this year!
✧ SPONSORSHIP ✧
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Lauren Kaye (she/her)
PROGRAM COORDINATOR & SPONSORSHIP LEAD, LIMIT BREAK / HOST OF SHE PLAYS GAMES PODCAST
Lauren is an award winning diversity campaigner in the games industry and the Program Coordinator for Limit Break. Lauren is responsible for overseeing the program and making sure Limit Break’s messaging is heard clear throughout the team. Lauren has a deep passion for elevating the voices in the games industry and is excited to continue supporting the Limit Break Mentorship Program team. Lauren is MCV’s 2023 Games Campaigner and was featured on GI.Biz’s Top 100 Game Changers and her voice has been featured through notable networks including BBC, iTV, and GinxTV.
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Meg Clarke (she/they)
SPONSORSHIP MANAGER, LIMIT BREAK / SENIOR GAME SCOUT, TEAM17
Meg is currently a Senior Game Scout for the British games publisher Team17, travelling the world looking for cool indie games and helping developers secure support and funding for their games.
Meg has had a wild and varied background working in games for over a decade from events to production, biz dev to audio; working on games such as Dragons Dogma 2, Demon’s Souls, Forza Horizon 5, Vermintide 2 and Supermassive’s Dark Pictures Anthology.
Meg has been with Limit Break since the inaugural year as a mentor but is excited to be able to step up and help out the program more by looking for partnerships with potential sponsors.
✧ TRAINING✧
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HARUN ALI (HE/HIm)
HEAD OF TRAINING, LIMIT BREAK / ASSOCIATE PRODUCER, NO BRAKES GAMES
Harun has over 5 years of industry experience working in QA department for companies such as No Brakes Games, TT Games and Cloud Imperium Games. He loves to play, learn and work on games, but more recently, he wishes to promote games development to young people which is why he is also a STEM ambassador and working within his local community to discuss various elements of the games industry to try and promote. Harun is leading limit break’s training division this year and will be delivering mentorship training for aspiring mentors to help them started on their journey.
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CINZIA MUSIO (SHE/THEY)
TRAINING CONSULTANT & RESEARCHER, LIMIT BREAK / CO-CEO, CODE COVEN
Cinzia Musio is an award-winning Equity, Diversity & Inclusion consultant, with an approach focusing on intersectionality. They work across the industry with helping build awareness and education, and using data to drive a culture of inclusion, knowledge sharing, and allyship. Cinzia is Interim CEO at Code Coven, a training consultant and researcher for Limit Break, and is involved within the industry in many ways, such as helping manage the UK Games Industry Slack.
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ROSS EVERSON (HE/HIM)
TRAINING SUPPORT, LIMIT BREAK / ANIMATOR, REBELLION
Hi, I'm Ross, a Cornish gameplay animator! I make things move about the place. I've been in the games industry for 3 years but also worked on my own indie games four 4 years before that. I previously was at Firesprite and Frontier and have worked on titles such as Sea of Thieves A Pirate's Life and Warhammer Realms of Ruin.
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IREM UNDEGER (She/Her)
TRAINING SUPPORT, LIMIT BREAK / USER RESEARCHER, PLAYER RESEARCH
Irem joined Player Research after finishing her PhD research in neuroscience and psychology, and a stint at McKinsey Design. Her PhD thesis focused on understanding the neurological and physiological processes that relate to social interactions and fear. Now, she leverages her academic background to unearth insights into player behaviour, preferences, and experiences. Passionate about contributing to industry knowledge, Irem strives to share her insights and findings through presentations, and collaborations.
✧ ACCESSIBILITY ✧
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HARRIET FRAYLING
ACCESSIBILITY LEAD, LIMIT BREAK / PROJECT LEAD, MANY CATS STUDIOS
Harriet is Project Lead at Many Cats Studios & a seasoned freelance games accessibility & inclusion consultant, working with games studios at all levels, as well as the charity and education sector. She is a passionate supporter and educator in neurodivergency empowerment, and promoting intersectional, ethical and inclusive working environments for disabled and neurodivergent people in the games Industry.
A mentee since 2021, and a mentor since 2023, Harriet's positive experiences and meaningful interactions with her mentors and mentees alike have created lasting connections, that cemented her desire to join the committee in 2023 as the first Accessibility Lead. In this role she and the rest of the Accessibility team work to implement and maintain our accessibility & inclusion policies, support our disabled and neurodivergent mentors and mentees and make sure that Limit Break is the most accessible it can be.
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CAMERON KEYWOOD (HE/HIM)
ACCESSIBILITY SUPPORT, LIMIT BREAK / STUDIO FOUNDER & DIRECTOR, DRAGONCOG INTERACTIVE
Cameron Keywood, a developer based in South Wales, earned his master's degree from the University of South Wales before founding his own studio, DragonCog Interactive, in December 2022. DragonCog's primary mission is to serve as a pathway for recent graduates entering the industry. Cameron, who identifies as neurodivergent and was diagnosed with what was formerly known as Asperger's at a young age, has gained valuable insights into his neurodiversity over the years. He is dedicated to fostering the growth of the Welsh games industry, providing opportunities for graduates to enter the industry, and promoting accessibility in gaming.
Grateful for the opportunities he received as a mentee from Limit Break last year, Cameron is now giving back by joining the accessibility team for 2024. He looks forward to making each and every talk/event as accessible as possible.
Through DragonCog, Cameron has independently published games on Steam, collaborated with mental health charities, participated in panel discussions, and recently organized The Access Reset game jam, where aspiring developers created accessible experiences, judged by Accessibility Advocates.
He also has loved writing since a young age and spent many hours writing screenplays, wrestling storylines and sequel ideas for his favourite games. He is a big animal lover and currently shares his space with a dog, a budgie, and two ducks.
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Adam Clewes-Boyne (He/him)
ACCESSIBILITY SUPPORT, LIMIT BREAK / DIRECTOR AND CO-FOUNDER, BETAJESTER
Adam is a talented games programmer and designer, and is a co-founder of BetaJester Ltd, an indie games and work-for-hire studio based in the UK. Alongside his extensive experience building innovative and engaging games across all genres, he also reaches out to the industry by supporting and mentoring upcoming developers and students on their journey. He is also the founder of Playing Attention, the first group dedicated to supporting and raising awareness of ADHD in the UK games industry. Alongside these roles, he is also an ambassador for Safe In Our World, a committee member for Limit Break, and a co-founder of the IGDA Neurodivergent in Games SIG.
Special thanks
Limit Break was made possible by the support of the fellow UK games industry professionals, who have offered their skills to help the organisation look very good:
Motion Graphics: Luke Ritson, James Bruck
Video and Editing: Chris Wilson
Event Photography: Simon McCheung