MEET THE
COMMITTEE
Limit Break was founded in 2019 by Anisa Sanusi and organised by the Limit Break Committee, and the support & sponsor of various UK organisations and companies. We’re passionate and dedicated professionals currently working in studios across the games industry and volunteering our time to run Limit Break! We work hard make sure our members feel supported and heard during their experience!
✧ Leadership ✧
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Anisa Sanusi (she/her)
FOUNDER, LIMIT BREAK / UI/UX DESIGN CONSULTANT & FREELANCER
Anisa Sanusi is the Founder & Director of Limit Break, a mentorship program for underrepresented people in the UK games industry.
Throughout the years Anisa has cultivated a devotion to ethical UX design, speaking at the first UX Summit held at GDC in San Francisco and serves as a Sitting BAFTA Games Committee Member and BAFTA Awards Jury Chair. Anisa is an advocate for diversity and inclusivity in the industry, and was listed as one of GamesIndustry.Biz Top 100 Game Changers and Most Influential Women in the UK Games Industry, and part of Forbes 30 Under 30 Europe class of 2020.
Anisa is an advocate for diversity and inclusivity in the industry, and was listed as one of GamesIndustry.Biz Top 100 Game Changers and Most Influential Women in the UK Games Industry, and part of Forbes 30 Under 30 Europe class of 2020.
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Dan Thomas (HE/HIM)
CO-DIRECTOR, LIMIT BREAK / GAMES BIZ CONSULTANT, HEYDANTHOMAS
At Limit Break, I mostly work behind the scenes supporting the leadership team and committee in supporting the games industry and ensuring we fulfill our responsibilities as a CIC (Community Interest Company).
Outside of Limit Break, I help games businesses navigate the challenges of growth, leveraging my previous 20 years experience as the founder of games-focussed digital agency Etch Play.
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Jonas Gawe (HE/THEY)
PROGRAM MANAGER, LIMIT BREAK
Jonas Gawe started working in the Games Industry at the beginning of 2024, supporting non-profit communities and organising dozens of events both in-person and online.
Jonas now works as the Program Manager of Limit Break, the Community Manager for Electric Saint and freelances as a voice actor. In 2025 Jonas was spotlighted as a member of ENSEMBLE at the London Games Festival, highlighting his contribution to the UK Games Industry
Jonas' professional background has seen him working in DevOps, Hospitality and Events Management. When he's not working Jonas can be found attending the nearest possible event, streaming and playing (or DM'ing) DnD.
✧ operations ✧
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Jo Haslam (she/her)
HEAD OF OPERATIONS, LIMIT BREAK / DESIGN DIRECTOR, SNAP FINGER CLICK
Jo is the Design Director at Snap Finger Click, a BAFTA Breakthrough winner, member of the Games Awards Future Class, and has been in the games industry for almost two decades.
She started out working on the BAFTA award-winning Buzz! franchise and has since worked on several console and mobile titles including Furby! BOOM, Family Feud, and UNO. She has a passion for social gaming and strives to bring something unique to every game she works on.
Jo is a great believer in knowledge sharing and has spoken at several games events including Develop, EGX, and Pocket Gamer Connects. In 2024, she won in the Development Impact category at the MCV/Develop Women In Games Awards.
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Georgia Mae Ayling (SHE/HER)
OPS SUPPORT, LIMIT BREAK / QUALITY ENGINEER, MICROSOFT
Georgia is an award-winning game developer specialising in audio, currently working at Microsoft as a Quality Engineer.
Before joining the games industry she worked primarily as a live session musician in London and Manchester. During her time working for AAA studios in the games industry, Georgia has become a Woman in Games Ambassador and supports numerous non-profit initiatives that supports underrepresented individuals working towards a career in game development. -
Nina Kim (She/Her)
OPS SUPPORT, LIMIT BREAK / SENIOR DESIGNER, RARE LTD.
Nina is currently a Senior Designer at Rare Ltd. She has been in the games industry for 13 years and has worked on games such as Fairway Solitaire Blast, Cozy Grove, and Sea of Thieves. She has a passion for creating experiences that provide new perspectives and bring people together.
Nina has been a mentor and mentee for Limit Break and is now excited to be joining the Ops Team.
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Ashley Riza (she/her)
OPS SUPPORT, LIMIT BREAK / 3D ARTIST, METAVISION ITV
Ashley Riza is a 3D Artist with over a decade of experience in the games industry, working for brands such as Disney, LEGO, the BBC, and Meta. Currently, they lead all 3D development at Metavision, an ITV-backed studio, creating gaming experiences for platforms like Fortnite and Roblox. Their work has contributed to high-profile collaborations with Warner Music, Crocs, and Versace, as well as the successful Hell’s Kitchen experience on Roblox.
Beyond their creative work, Ashley is passionate about mentoring aspiring artists and championing diversity in the games industry, being involved in multiple organisations such as Women In Games and World Skills. She has been a Limit Break mentor multiple times and is looking forward to working behind the scenes this year!
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Hollie Page (they/them)
OPS SUPPORT, LIMIT BREAK / PROGRAMMER, SPILT MILK STUDIOS
Hollie Page is a Programmer at Spilt Milk Studios working on the cosy shopkeeping game, Trash Goblin. They previously worked for Lively Studio, where they were on Electric Square’s DEI board and organised their annual Pride fundraiser.
Hollie studied Fine Art and later learned to code on a Next Gen Futures bootcamp. They were previously an IG50 winner and on Code Coven’s Solstice Programme. Hollie’s early career was made possible through initiatives that specifically support marginalised developers. They are fiercely passionate about helping these initiatives continue running and want to inspire more people without a technical background to learn about engineering.
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Lucie Prunier (she/her)
OPS SUPPORT, LIMIT BREAK / SENIOR GAMES PRODUCER, DON’T NOD
With over 10 years of experience in the games industry behind her, Lucie started in Japan as a Localisation Manager and French Translator, before moving to London in 2015 to become a Producer at various small studios. Since late 2019, she has been working at DON'T NOD in her native France.
She has been a production mentor at Limit Break from the very first year, and intends to stick around until Anisa kicks her out.
✧ EVENTS ✧
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Ho-Yee Li (She/They)
EVENTS LEAD, LIMIT BREAK / SENIOR PRODUCER, FREELANCE
Ho-Yee is a senior producer and a lifelong gamer. After working in other production roles, Ho-Yee found her home in the games industry in 2019. As a mentee, Ho-Yee found Limit Break to be a really great way to quickly immerse herself in the culture and workings of the sector.
In 2021, she jumped into becoming a mentor, focusing on helping other newcomers in the industry identify and reinforce their transferrable skills. This year, she is excited to continue contributing and growing the industry further by bringing her prior conference production experience to the Limit Break Events team.
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JUAN ALBERTO (TAY YEN) PULIDO LOCK (He/Him)
EVENTS SUPPORT, LIMIT BREAK / PARALEGAL
Having previously been a Limit Break Mentee, Tay is giving back to Limit Break by joining the Committee for 2023. Tay has 10+ years experience in Technology, Intellectual Property, Consumer Protection, Advertising and Competition law, with high affinity to the technology, media and interactive entertainment industries. Tay will be supporting the Events team this year.
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Farooq Ahmed Dehlvi (He/him)
EVENTS SUPPORT, LIMIT BREAK / FOUNDER, DEADHEAD GAMES
Indie Dev, formerly working in Film and TV. Farooq enjoys making things happen, from events and concerts, to films and games. He enjoys finding new ways to look at and solve problems, and building things.When not working, he enjoys playing Hades, Civ, Valorant and Balatro, or indulging his comic/webtoon obsession.
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EMILIA COPELAND (SHE/HER)
EVENTS SUPPORT, LIMIT BREAK / ACTOR
Emilia Copeland (she/her) is a queer, neurodiverse multidisciplinary actor, artist, Twitch streamer, and mental health specialist with an MSc Creative Arts and Mental Health. With a foundation in Biomedical Science, Emilia combines her creativity, academic rigor, and lived experience to shape her dynamic career.
Emilia’s on-screen acting credits include international screenings at Cannes, Sitges, and BFI Flare, as well as BBC appearances including Doctor Who! Recently, Emilia has been developing her voiceover craft and is poised for more audio projects in video games and animation. As a model, Emilia’s work has been shown in Brides and Wed magazines, Dark Horse Comics, and in-person exhibitions; and as a storyteller her monologue Sleep won Best One Actress Monologue at Avalonia Festival and her short horror script Meat Eater was a Killer Shorts semi-finalist. Emilia is also an alum of the EDEN Digital LGBTQ+ filmmakers’ scheme and a BFI Creative Producers Lab graduate. -
Hannah Wright (she/her)
EVENTS SUPPORT, LIMIT BREAK / FOUNDER, JUST WRIGHT
Hannah Wright is the Founder of Just Wright, an embedded Talent & People Partner supporting game studios from indie gems to AAA giants in building scalable, people-first hiring and retention systems. She specialises in workforce planning, people and culture delivery, leveraging analytics and systems optimisation (ATS/HRIS) to deliver high-impact initiatives across the employee lifecycle including skills frameworks, pay parity, performance programme design, EDI initiatives and training delivery.
A proud Women in Games ambassador and an Award-Finalist for Excellence in Inclusive Recruitment & Retention at the Inclusion Leader Awards 2025, Hannah is passionate about improving representation in games by helping teams hire with clarity, fairness and long-term success in mind.
Beyond client work, Hannah contributes to the community by hosting OnLive Games, creating space for candid conversations and shared learning across the industry and also provide support and resources to students and those impacted by layoffs. She currently volunteers as part of the 2026 Limit Break Mentorship Committee committee, supporting the programme's mission to level up opportunity and belonging across the UK games industry.
✧ PR & Socials ✧
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Louise Marchant (she/her)
PR & SOCIAL LEAD, LIMIT BREAK / BRAND DIRECTOR, UBISOFT REFLECTIONS & LEAMINGTON
Louise is a Brand Director at Ubisoft Reflections and Leamington. After a stint at a PR agency convinced her that working in games could be a pretty good idea, Louise moved in-house, taking on a variety of marketing, brand and communications roles, first at EA and then Ubisoft. She has over 14 years' industry experience, working on campaigns for an eclectic range of titles - from Rock Band and Just Dance, to The Division and Assassin's Creed, and is a multiple MCV Women In Games nominee.
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Gemma Bowen (she/her)
SOCIAL MEDIA MANAGER, LIMIT BREAK / COMMUNITY MANAGER, WOMEN IN GAMES
Before joining the games industry, she worked in Archaeology for almost 20 years whilst variety streaming as a hobby. In 2020, she began full-time content creation in The Sims 4 where her work was featured in the likes of PCGamer and GamesRadar, then successfully transitioned into Community Management with her first role at Coatsink in 2022.
In her free time, she enjoys streaming and horse riding.
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Dan Seto (HE/HIM)
SOCIAL MEDIA MANAGER, LIMIT BREAK / SENIOR GLOBAL COMMUNICATIONS MANAGER
Dan is an award nominated communications professional and leader with over 15 years of social media, community, PR and content creator relations experience in the Games Industry. Throughout his career he has worked with some of the most iconic entertainment brands such as Star Wars, LEGO, Final Fantasy, DC and Mortal Kombat.
Dan is an advocate for diversity, equity and inclusion. In 2024, Dan was selected to be part of the London Games Festival Ensemble which showcases UK video games talent from Black, Asian and underrepresented ethnicities. He was also nominated for an Ethnicity Award for his DEI work leading the UK Multicultural ERG at Warner Bros. Discovery.
After being a Limit Break mentor for 3 years, Dan has joined the committee to assist the PR & Socials team and further his commitment to helping underrepresented and marginalised people in the Games Industry.
✧ branding ✧
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ABBIE DICKINSON (SHE/HER)
BRANDING LEAD, LIMIT BREAK / SENIOR BRAND MANAGER, CREATIVE ASSEMBLY
Abbie is a Senior Brand Manager working on Total War at Creative Assembly. Abbie has previously worked in a range of marketing and communications roles over the last 10 years, making the jump into the games industry in 2019, working at studios such as Sumo, Rebellion and Ubisoft.
Abbie has been a part of the Limit Break committee for five years now. She has seen first-hand the impact that mentorship can have for people in the games industry and is keen to use her branding experience to Lead the brand team this year at Limit Break. -
Owen Trett (he/they)
VIDEO EDITOR, LIMIT BREAK / VIDEO EDITOR, PONCLE
Owen is in charge of all things video! If you see something on the Limit Break socials that moves, Owen is probably to blame!
They're currently the video editor for poncle, currently working on the award-winning Vampire Survivors.
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Anna Kosik (she/her)
GRAPHIC DESIGNER, LIMIT BREAK / FREELANCE GRAPHIC DESIGNER & ILLUSTRATOR
Anna is a graphic designer and illustrator working in these fields since 2015. She has held several in-house roles and is currently a freelancer, working on projects for independent publishers, small businesses, and startups.
She finds excitement in enhancing visual identities and helping brands make a lasting difference. Anna is also passionate about visual storytelling in her work.
After a very successful first-time experience with Limit Break as a mentee, Anna joined the Committee as part of the Branding Team.
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Stephanie Marti (she/her)
VIDEO EDITOR, LIMIT BREAK / LEAD VIDEO ARTIST, PLAYSTACK
Stephanie helps Owen & the Branding Team at LB with all things video & motion! She loves some keyframe magic!
She also currently works at Playstack, an Indie Game Publisher based in London, where she leads the video team and creates trailers. She also has experience in other industries such as Film, Design, Events & Marketing.
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Charlotte Wilkinson (they/them)
GRAPHIC DESIGNER, LIMIT BREAK / JUNIOR UI ARTIST, ABSOLUTELY GAMES
Charlotte is a passionate Junior UI Artist with a keen eye for visual design and user experience. Currently working full-time in UI art, they specialise in creating intuitive, visually engaging interfaces that enhance gameplay and storytelling.
Beyond their role in UI art, Charlie has spent several years freelancing in Graphic Design, collaborating with clients across various industries to develop branding, marketing materials, and digital assets. Their expertise spans typography, color theory, and composition, allowing them to craft compelling visuals that align with both artistic direction and user needs. Passionate about accessibility in games, Charlie has attained certification as an APX practitioner and actively seeks ways to make interfaces more inclusive and user-friendly.
When not designing, they enjoy expanding their creative skill set, whether through personal illustration projects, motion design experiments, or world building and sequential storytelling through comics and animation.
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Najmah Salam (she/her)
GRAPHIC DESIGNER, LIMIT BREAK / PRODUCER, PANDA CAT GAMES
Najmah Salam calls herself a Creative Artificer & Marketing Alchemist, which is just a nerdy way of saying she works in creative production and marketing for gaming and tech.
With over 15 years in marketing, she specialises in branding and lifecycle marketing for small, nimble studios and companies. She is also a highly organised creative powerhouse who loves empowering teams to do their best work and is well-versed in narrative and visual design.
✧ COMMUNICATIONS ✧
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Jasmine Gonzalez (she/her)
COMMUNICATIONS LEAD, LIMIT BREAK / PRODUCER, PANTALOON & BOKKA CO.
Jasmine is currently a Producer at indie label Pantaloon, and Co-Founder/Producer of Bokka Co, an indie game studio. She first joined Limit Break as a mentee in 2022 while studying for a Masters in Creative Technology as an international student. During this time she had established a career in IT and audio-visual technology, which lead to developing interactive digital experiences and games at the Science Museum. Her most notable project is the creation of Power Up, a video gaming exhibition in London as its lead technician.
Beyond these experiences Jasmine is also a classically trained flutist, and has previously worked as a music therapist, music teacher, content creator, and has dabbled in sound design.
This will be Jasmine’s 5th year in Limit Break. She is passionate about Limit Break’s mission and is looking forward to taking on a new mentee along with continuing supporting the committee! -
Nida Ahmad (she/her)
COMMUNICATIONS SUPPORT, LIMIT BREAK / UX DESIGNER, SUMO LEAMINGTON
Nida Ahmad is a UX Designer at Sumo Leamington. With over 4 years experience across mobile, she previously headed the user research arm at Netspeak Games. She was selected for MCV’s 30 under 30, has spoken at the Game UX Summit, GRUXOnline and other leading industry conferences, advocating for UX practices in game development. She is also a founding member of POCinPlay, an organisation aiming to increase the inclusion and retention of POC in the UK games industry.
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Toni Atanasova (she/they)
WEBSITE SUPPORT, LIMIT BREAK / CONTENT & SOCIAL MEDIA MANAGER, LIQUID CRIMSON
Toni is a Content & Social Media Manager for award-winning creative agency Liquid Crimson. They started out their journey into games as a mentee in Limit Break. This is Toni’s third year as a member of the committee and they’re excited to continue supporting the program alongside the rest of the Communications team.
Toni is passionate about welcoming and inclusive communities and championing a more accessible and equal games industry.
In their free time, Toni enjoys live music, Dungeons & Dragons, and video games.
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Raluca Teslovan (she/her)
COMMUNICATIONS SUPPORT, LIMIT BREAK / WEB EDITOR, MIDDLESEX UNIVERSITY
Raluca has a background in higher education, digital marketing, and media/technology. She brings this expertise to her role at LimitBreak, where she originally joined as a mentee.
Now supporting the communications team, Raluca contributes to an organization that played a key role in deepening her knowledge and skills in game development. Her work is a way of giving back to a community that has significantly shaped her professional path.
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George walker (he/him)
COMMUNICATIONS SUPPORT, LIMIT BREAK / FREELANCE SOUND DESIGNER AND COMPOSER
George is a sound designer and composer based in leafy Hertfordshire creating audio for games. He also releases lofi music under his pseudonym, Odokuro.
Alongside sound design and music, he has a background in video and photography, and works at Sony Music Entertainment. It's also his first year on the Limit Break committee!
✧ BIZ DEV ✧
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Dan Thomas (he/HIM)
CO-DIRECTOR, LIMIT BREAK / GAMES BIZ CONSULTANT, HEYDANTHOMAS
At Limit Break, I mostly work behind the scenes supporting the leadership team and committee in supporting the games industry and ensuring we fulfill our responsibilities as a CIC (Community Interest Company).
Outside of Limit Break, I help games businesses navigate the challenges of growth, leveraging my previous 20 years experience as the founder of games-focussed digital agency Etch Play.
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Meg Clarke (she/they)
SPONSORSHIP MANAGER, LIMIT BREAK / SENIOR GAME SCOUT, TEAM17
Meg is currently a Senior Game Scout for the British games publisher Team17, travelling the world looking for cool indie games and helping developers secure support and funding for their games.
Meg has had a wild and varied background working in games for over a decade from events to production, biz dev to audio; working on games such as Dragons Dogma 2, Demon’s Souls, Forza Horizon 5, Vermintide 2 and Supermassive’s Dark Pictures Anthology.
Meg has been with Limit Break since the inaugural year as a mentor but is excited to be able to step up and help out the program more by looking for partnerships with potential sponsors.
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Ed Valiente (he/him)
BIZ DEV SUPPORT, LIMIT BREAK / SENIOR BUSINESS DEVELOPMENT, ROCKET SCIENCE GROUP
Ed is currently BD at Rocket Science and has worked in various industry roles since 1997 at companies including Nintendo, Sony, Squaresoft, Namco, Microsoft, Rovio, Thunderful and Bitwave.
He's been a champion and supporter of indie devs for over a decade and is honoured to be helping out at Limit Break after joining as a mentor in 2024.
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Lauren Sears (SHE/HER)
BIZ DEV SUPPORT, LIMIT BREAK / TALENT ACQUISITION, WUSHU STUDIOS
Lauren has almost a decade of experience working in various sectors in HR & Recruitment, including retail operations, legal, fintech and more recently game development.
For the last 2 and a half years she's had joint responsibility for overseeing Talent Acquisition at Wushu studios. Passionate about D&I and getting entry level talent into the games industry, she's also a Women in Games and INTO Games ambassador as well as an active member of Liverpool's Gamechangers initiative.
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Ellie Algar (THEY/THEM)
BIZDEV SUPPORT, LIMIT BREAK / SENIOR RECRUITMENT MANAGER, FRAMESTORE
Ellie Algar is the Senior Recruitment Manager for Technology and Immersive at Framestore. They began their career studying a degree in Fine Art and working as a studio technician and sculpture fabricator. They moved into the games industry 5 years ago - building internal teams at a variety of exciting studios and VR start-ups before joining Framestore in 2022.
In their current role, they support the Production Technology teams working on the biggest TV shows and blockbuster movies from Paddington to Guardians of the Galaxy and work closely with Framestore’s Immersive team whose world-class projects span a variety of emerging technology in VR, XR and Theme Park Rides. Ellie is passionate about increasing the representation and opportunities for queer, neurodivergent and marginalised people in the Film and Games industries.
In their free time they are a magical practitioner and can be found playing the newest cosy games, Dungeons and Dragons with their friends or watching niche YouTube deep dives.
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Lyndy Bailey (she/her)
BIZDEV SUPPORT, LIMIT BREAK / STUDIO COORDINATOR, GROUND SHATTER
After working for the charity sector for over 10 years in events, fundraising and project management, Lyndy transitioned over to the games industry where she is the Studio Coordinator for Bristol based indie developer, Ground Shatter.
When she's not at Ground Shatter she is also one third of the IMPACT! Indie Games team, a one day, grass-roots indie games conference in Bristol. -
Irina Tsokova (she/her)
BIZDEV SUPPORT, LIMIT BREAK / DIGITAL HERITAGE PRODUCER
Based in London, UK, Irina specialises in developing, curating, and designing exhibitions that showcase the best of up-and-coming and emerging experimental and digital artists in the UK and internationally.
With experience in working with creative technologies, Irina always strives to use the most relevant technologies for her practice. Whether it’s a sensor-based, web-based or part of the larger XR community, Irina relies mostly on her concepts to deliver a coherent experience that will resonate with the public.
Common themes that Irina engages with are digital heritage, sustainability, whether that is sustainable web design, themes of web isolation or artificial intelligence, engaging with sustainability-based datasets.
Irina also has a vested interest in the latest developments of the broader creative technology field, and she strives to apply this knowledge to the field of exhibition and museum design.
Focusing on combining digital and analogue, Irina aims to create environments that are both interactive and easily accessible to people of all ages and backgrounds. A large part of Irina’s practice is digital heritage. As part of numerous tech networks, Irina strives to develop interactive experiences for marginalised and underrepresented communities, striving to transform the creative technologies sector into an inclusive and accessible space.
✧ TRAINING✧
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HARUN ALI (HE/HIm)
HEAD OF TRAINING, LIMIT BREAK / ASSOCIATE PRODUCER, NO BRAKES GAMES
Harun has over 5 years of industry experience working in QA department for companies such as No Brakes Games, TT Games and Cloud Imperium Games. He loves to play, learn and work on games, but more recently, he wishes to promote games development to young people which is why he is also a STEM ambassador and working within his local community to discuss various elements of the games industry to try and promote. Harun is leading limit break’s training division this year and will be delivering mentorship training for aspiring mentors to help them started on their journey.
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CINZIA MUSIO (SHE/THEY)
TRAINING CONSULTANT & RESEARCHER, LIMIT BREAK / PROGRAMME MANAGER FOR EQUITY, DIVERSITY & INCLUSION, UKIE
Cinzia Musio is an award-winning Equity, Diversity & Inclusion professional in the UK, with an approach focusing on intersectionality. They work across the industry with helping build awareness and education, and using data to drive a culture of inclusion, knowledge sharing, and allyship.
Cinzia is a Programme Manager at Ukie, a Director at Code Coven, Training Consultant and Researcher for Limit Break, a BAFTA member, and helps manage a UK Games Industry Slack community of over 8000 people. When not at work, Cinzia can be found doing various crafts or cuddling cats.
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IREM UNDEGER (She/Her)
TRAINING SUPPORT, LIMIT BREAK / USER RESEARCHER, PLAYER RESEARCH
Irem joined Player Research after finishing her PhD research in neuroscience and psychology, and a stint at McKinsey Design. Her PhD thesis focused on understanding the neurological and physiological processes that relate to social interactions and fear. Now, she leverages her academic background to unearth insights into player behaviour, preferences, and experiences. Passionate about contributing to industry knowledge, Irem strives to share her insights and findings through presentations, and collaborations.
✧ ACCESSIBILITY ✧
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HARRIET FRAYLING (she/her)
ACCESSIBILITY LEAD, LIMIT BREAK / SENIOR ACCESSIBILITY SPECIALIST, MANY CATS STUDIOS
Harriet is an award winning and multiply nominated Senior Accessibility Specialist at Many Cats Studios, who work with publishers, studios and solo devs to design accessible and inclusive experiences. Her work is deeply informed by working previously 8 years as a professional lived experience accessibility consultant across the games, charity, education, and arts sectors. As a neurodivergent professional living with multiple chronic illnesses, and from a poverty background, Harriet is also a passionate educator in neurodivergency empowerment and a champion for intersectional, ethical working environments for disabled people in the games industry.
After joining Limit Break as a mentee in 2021 and becoming a mentor in 2023, the meaningful connections Harriet built inspired her to join the committee as the inaugural Accessibility Lead in 2023, and in 2026 is delighted to be sharing the role with the brilliant Christopher Leech as Co-Lead.
In the role of Co-Lead, Harriet and the rest of the Accessibility team work to implement and maintain our accessibility & inclusion policies, support our disabled and neurodivergent mentors and mentees and make sure that Limit Break is the most accessible it can be. -
Adam Clewes-Boyne (He/him)
ACCESSIBILITY SUPPORT, LIMIT BREAK / DIRECTOR AND CO-FOUNDER, BETAJESTER
Adam is a talented games programmer and designer. He is the co-founder of BetaJester Ltd, an indie games and work-for-hire studio based in the UK that has been building games for 10 years. BetaJester is credited on titles such as Just Dance VR , Aerial_Knight’s We Never Yield, and Wildfrost.
Alongside his extensive experience building innovative and engaging games across all genres, he also reaches out to the industry by supporting and mentoring upcoming developers and students on their journey. He is also the founder of Playing Attention, the first group dedicated to supporting and raising awareness of ADHD in the UK games industry, and works as an online tutor for Indie Games Business at the University of Falmouth.
Alongside these roles, he is also an accessibility committee member for Limit Break, a co-founder of the IGDA Neurodivergent in Games SIG, and an ambassador for Safe In Our World. His work was also recognised recently as he was selected as the third most influential disabled person in the UK in the field of Science and Technology at the Shaw Trust Disability Power 100 2024.
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Christopher Leech (HE/HIM)
ACCESSIBILITY SUPPORT, LIMIT BRAK / LECTURER OF PSYCHOLOGY / CONTENT CREATOR
Christopher Leech is a Lecturer of Psychology at the University of Brighton and PhD Researcher from Liverpool. Chris’ PhD is in Psychology and looking at video games and student mental health. As you might guess, he cares about video games, the people who play them and how we all experience our mental health. Chris is also a person with Albinism which means he’s visually impaired, legally blind, or severely sight impaired. He also has lived experience of mental health challenges and speaking about it is something he thinks is important to help reduce stigmatisation and is why he is researching the area.
Chris is a content creator, podcast host, author, editor, presenter, and accessibility consultant. Chris combines elements of mental health awareness, research, and accessibility throughout all his content. Applying his psychological knowledge to various areas of media/games. Chris is also avidly involved with various charity initiatives.
Special thanks
Limit Break was made possible by the support of the fellow UK games industry professionals, who have offered their skills to help the organisation look very good:
Motion Graphics: Luke Ritson, James Bruck
Video and Editing: Chris Wilson
Event Photography: Simon McCheung